![]() NAIL-GUN: More damaging and makes enimies magnetic when they die causing them to stick to metal for a short while. GRENADE LAUNCHER: Smaller clip, smaller explosion, huge damage. Has a new alternate fire which uses a scope, similar to the Machine-Gun's. HYPER-BLASTER: Faster fire rate and bigger clip. SHOTGUN: Much more damage, much 6 shell max. MACHINE-GUN: More damage, faster firing rate, smaller clips, new firing sound. Almsot everything I have learnt so far has been from some mod or another, a big thanks to everyone on Q4 Files and Planet Quake.īLASTER: Higher damage, longer charge up time but bigger, more powerful explosions. This mod was developed with the help of other mods. To un-install, simply delete the "q4r" folder. Murph was also a great help :) Also, thanks to LD Ash for introducing me to the rather confusing Quake 4 texture system as well as for allowing me to use his Tactical Transfer texture.ĭrag the folder "q4r", not q4r(SP), into your "quake4" folder, not your q4base folder, and then start up Quake 4, click on the tab "MODS", select "Quake 4 Reborn (SP)" and have fun! Bladerunnercutter and Dafama2k7 have both helped lots with this mod. This mod is not to be confused with Doom 3 Reborn which is totally different. ![]() They're similar in theory, but they play quite a bit differently. This mod, Quake 4 Reborn, is a sort of sequel to the Weapons Realism mod in the way that Quake 2 is a sequel to Quake. ![]() His countless mods have inspired me to create my own** **Dedicated to Larry, AKA, Bladerunnercutter: may he rest in peace. ![]()
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